But that has been well covered across the last two decades, and I have played these games many times on their original platform, PC, PS4 and even the compromised mobile ports. It really is astonishing that three such ambitious and genre-defining games could be released within a single generation, across such a short timeframe from 2001 – 2004. They are a product of a three-year golden period on the PlayStation 2. All three games are masterpieces of their time, each bringing something unique to a formula few others dare to touch nowadays, such is their prestige. This isn’t a complete review of Grand Theft Auto 3, Vice City and San Andreas played afresh in 2021. Yet, there’s no sugarcoating that these are some of the weakest remasters we’ve played in a long time. All three games look better than they ever have before, and there are some much appreciated quality of life improvements that modernise these old-timers just enough to appease your current-day gaming brain. Grand Theft Auto: The Trilogy – The Definitive Edition is a package of all-time classics returning with some improvements, but also some mystifying choices and an unusual lack of quality control, especially considering their legendary status. Grand Theft Auto 3, Vice City and San Andreas return with a much-needed coat of paint, but have clearly been rushed out without the full respect they deserve. Unfortunately, upon release, the secrecy and sudden launch were evidently for good reason. In this, the year of remasters, remakes and re-releases, none tickled my fancy more than the long-awaited return of the most iconic gaming trilogy from my childhood – the reason I spent months cobbling together every cent I could muster to buy a second-hand PlayStation 2 in 2004 – and we didn’t even officially know it existed until a few weeks ago. Far from definitive, the best-looking versions of the GTA Trilogy are spoiled by being rushed out the door with a 'that'll do' attitude.
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